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The Battle - UE5

The Battle is a cinematic project developed entirely in Unreal Engine 5. Inspired by FPS cutscenes from games like Call of Duty and Battlefield, my goal was to recreate a realistic battle scenario while refining my skills in composition, lighting (Lumen), sequencer, and environment/set dressing in Unreal Engine 5.5.

To bring the environment to life, I used the Special Ops pack (BigMediumSmall) for the characters, the Wreckage pack (Kitbash3D) for the environment, and the M923 Truck (West) model for the truck.

This project was a great technical and artistic exercise, allowing me to further develop my skills in crafting cinematic scenes within Unreal Engine.

Shot 01 - Final Render

Shot 01 - Final Render

Shot 02 - Final Render

Shot 02 - Final Render

Shot 01 - Final Render and Detail Lighting

Shot 01 - Final Render and Detail Lighting

Shot 01 - Unlit

Shot 01 - Unlit

Shot 01 - Detail Lighting

Shot 01 - Detail Lighting

Shot 01 - Lighting Only

Shot 01 - Lighting Only

Shot 02 - Final Render and Detail Lighting

Shot 02 - Final Render and Detail Lighting

Shot 02 - Unlit

Shot 02 - Unlit

Shot 02 - Detail Lighting

Shot 02 - Detail Lighting

Shot 02 - Lighting Only

Shot 02 - Lighting Only

Assets I used for the environment - Wreckage by Kitbash3D

Assets I used for the environment - Wreckage by Kitbash3D

Assets I used for the characters - Special Ops by BigMediumSmall

Assets I used for the characters - Special Ops by BigMediumSmall

Assets I used for the car - M923 Truck (West)

Assets I used for the car - M923 Truck (West)