The Battle is a cinematic project developed entirely in Unreal Engine 5. Inspired by FPS cutscenes from games like Call of Duty and Battlefield, my goal was to recreate a realistic battle scenario while refining my skills in composition, lighting (Lumen), sequencer, and environment/set dressing in Unreal Engine 5.5.
To bring the environment to life, I used the Special Ops pack (BigMediumSmall) for the characters, the Wreckage pack (Kitbash3D) for the environment, and the M923 Truck (West) model for the truck.
This project was a great technical and artistic exercise, allowing me to further develop my skills in crafting cinematic scenes within Unreal Engine.