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Special Ops - UE5

Special Ops is a cinematic-style project developed entirely in Unreal Engine 5. My goal was to create impactful scenes that evoke emotion and immersion, exploring techniques widely used in filmmaking, such as visual composition, the teal and orange color palette, and visual storytelling.
During development, I focused on crafting the atmosphere and narrative within each frame. I experimented with different framing, lighting setups, and post-processing adjustments to enhance the tension and drama of the scenes. The choice of assets was crucial to achieving authenticity: I used the Special Ops pack from BigMediumSmall for the characters and the Unfinished Building pack from Quixel for the environment, ensuring a high level of detail and realism aligned with the cinematic vision.
This project was a great exercise in artistic direction within Unreal Engine 5, allowing me to apply and refine techniques to create compositions that tell a story without the need for dialogue.

Shot 01 using a Teal and Orange technique.

Shot 01 using a Teal and Orange technique.

Shot 02 using a Teal and Orange technique.

Shot 02 using a Teal and Orange technique.

Shot 03 using a Teal and Orange technique.

Shot 03 using a Teal and Orange technique.

Shot 04 using a Teal and Orange technique.

Shot 04 using a Teal and Orange technique.

Shot 05 using a Teal and Orange technique.

Shot 05 using a Teal and Orange technique.

Shot 06 using a Teal and Orange technique.

Shot 06 using a Teal and Orange technique.

Shot 07.

Shot 07.

Shot 07.

Shot 07.

Shot 08.

Shot 08.

Shot 09.

Shot 09.

Assets I used for the scenario - Unfinished Building by Quixel

Assets I used for the scenario - Unfinished Building by Quixel

Assets I used for the characters - Special Ops by BigMediumSmall

Assets I used for the characters - Special Ops by BigMediumSmall